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Oddin.gg Bragi - Game-specific schemas: League of Legends

This article is section 6.3 of Oddin.gg Bragi - Data Feed documentation. Sections 1 to 5 there cover general information, the match timeline, processing the data feed, match events and team profiles.

Other game schemas: Counter-Strike 2 · Dota 2 · Valorant · eBasketball · eFootball · eCricket

6.3. League of Legends (LoL)

The LoL schema follows the same overall pattern as the other games. A match is played as a series of maps; each map has two teams (Blue and Red), five players per team, turrets and inhibitors for each lane. State is kept for the match overall, for the current map, for each team and for each player.

6.3.1. Top-level LoL messages

LolMatchMessage

A concrete implementation of the (Game)MatchMessage pattern.

Field Type Description
match_urn string Match identifier.
sequence uint64 Sequence number; must be exactly cached sequence + 1.
timestamp google.protobuf.Timestamp Time the message was produced.
data_status DataStatus Quality flag for the underlying data.
payload LolMatchMessage.Payload Oneof: snapshot (LolMatchSnapshot) or update (LolMatchUpdate).

LolMatchSnapshot

Field Type Description
match_urn string Match identifier.
sequence uint64 Initial sequence number.
timestamp google.protobuf.Timestamp Snapshot timestamp.
data_status DataStatus Quality flag for the underlying data.
announcements repeated Announcement Operational announcements for the match.
match_state LolMatchState Full current state of the match.
tournament Tournament Tournament the match belongs to.

LolMatchUpdate

Field Type Description
payload LolMatchUpdate.Payload Oneof: match_state (LolMatchState) or partial_updates (LolMatchStatePartialUpdates).

LolMatchStatePartialUpdates

Field Type Description
updates repeated LolMatchStatePartialUpdate Non-empty list of partial updates to apply.

6.3.2. Match-level state

LolMatchStatePartialUpdate

Field Type Description
score LolMatchScoreState Replaces the score property in LolMatchState.
current_map_state LolCurrentMapState Replaces the current_map_state property in LolMatchState. Sent periodically as a safety idempotent update.
current_map_state_partial_update LolCurrentMapStatePartialUpdate Applies a partial update inside the current map state.

LolMatchState

Field Type Description
match_urn string Match identifier.
match_type BestOfType Match format (best of N).
home_team Team Home team.
away_team Team Away team.
score LolMatchScoreState Map score for the match.
match_status MatchStatusType Lifecycle status of the match.
current_map LolCurrentMapState State of the map currently being played.
previous_maps repeated LolPreviousMapState Summary of all completed maps in the match.

LolMatchScoreState

Field Type Description
home_score uint32 Maps won by the home team.
away_score uint32 Maps won by the away team.

6.3.3. Current map state

LolCurrentMapStatePartialUpdate

Field Type Description
game_time LolCurrentMapTimeState Replaces the game_time property.
team_current_map_state LolTeamCurrentMapState Replaces a team's entry inside the teams map (keyed by team URN).
team_current_map_partial_update LolTeamCurrentMapStatePartialUpdate Applies a partial update inside a team's current-map state.
turrets LolTurrets Replaces the turrets property.
inhibitors LolInhibitors Replaces the inhibitors property.

LolCurrentMapState

Field Type Description
map_order uint32 Position of this map in the match (1, 2, 3...).
map_paused bool true if the map is paused.
game_time LolCurrentMapTimeState In-game clock state.
teams map<string, LolTeamCurrentMapState> Per-team state, keyed by team URN.
turrets LolTurrets State of all turrets on the map.
inhibitors LolInhibitors State of all inhibitors on the map.

LolCurrentMapTimeState

Field Type Description
game_time google.protobuf.Duration Time elapsed in the current game.

LolPreviousMapState

Field Type Description
map_order uint32 Position of this map in the match.
teams map<string, LolTeamPreviousMapState> End-of-map team summary, keyed by team URN.

6.3.4. Per-team current-map state

LolTeamCurrentMapStatePartialUpdate

Field Type Description
team_urn string Team identifier the update applies to.
payload LolTeamCurrentMapStatePartialUpdate.Payload Oneof: statistics, player_current_map_state, or player_current_map_partial_update.

LolTeamCurrentMapState

Field Type Description
team_urn string Team identifier.
faction LolFaction Blue or Red side.
statistics LolTeamCurrentMapStatisticsState Team-level numbers.
won optional bool Whether this team won the map. Unset while the map is in progress.
players map<string, LolPlayerCurrentMapState> Per-player state, keyed by player URN.

LolTeamCurrentMapStatisticsState

Field Type Description
team_urn string Team identifier.
kills uint32 Total kills by the team.
barons uint32 Barons killed by the team.
dragons uint32 Dragons killed by the team.
turrets uint32 Turrets destroyed by the team.
inhibitors uint32 Inhibitors destroyed by the team.
gold uint32 Total gold earned by the team.

LolTeamPreviousMapState

Field Type Description
team_urn string Team identifier.
faction LolFaction Side played by this team on the map.
kills uint32 Total kills.
barons uint32 Barons killed.
dragons uint32 Dragons killed.
turrets uint32 Turrets destroyed.
inhibitors uint32 Inhibitors destroyed.
gold uint32 Final gold earned.
won optional bool Whether the team won the map.
players map<string, LolPlayerPreviousMapState> Per-player end-of-map summary.

6.3.5. Per-player current-map state

LolPlayerCurrentMapStatePartialUpdate

Field Type Description
player_urn string Player identifier the update applies to.
payload LolPlayerCurrentMapStatePartialUpdate.Payload Oneof: player_info, timers, statistics, map_statistics, or position.

LolPlayerCurrentMapState

Field Type Description
player_urn string Player identifier.
player_info LolPlayerInfoState Identity and champion pick.
timers LolPlayerCurrentMapTimersState Respawn timer.
statistics LolPlayerStatisticsState Kills, deaths, assists and CS across the map.
map_statistics LolPlayerCurrentMapStatisticsState Live in-game numbers (health, gold, mana).
position LolPosition Position of the player on the map.

LolPlayerInfoState

Field Type Description
player_urn string Player identifier.
slot_id uint32 Slot number inside the match (1-10).
ext_name string External display name from the data source.
ext_id string External identifier from the data source.
champion_id optional uint32 Riot champion ID. Unset while no champion is locked in.

LolPlayerCurrentMapTimersState

Field Type Description
player_urn string Player identifier.
respawn_timer optional google.protobuf.Duration Time left until respawn. Unset while alive.

LolPlayerStatisticsState

Field Type Description
player_urn string Player identifier.
kills uint32 Kills made by the player.
deaths uint32 Times the player has died.
assists uint32 Kill assists by the player.
creep_score uint32 Creep score (minions and jungle camps last-hit).

LolPlayerCurrentMapStatisticsState

Field Type Description
player_urn string Player identifier.
alive bool true if the player is currently alive.
health uint32 Current HP.
max_health uint32 Maximum HP.
total_gold uint32 Total gold earned by the player.
mana uint32 Current mana.
max_mana uint32 Maximum mana.

LolPlayerPreviousMapState

Field Type Description
player_urn string Player identifier.
player_info LolPlayerInfoState Identity and champion played.
statistics LolPlayerStatisticsState Final K/D/A and CS line for the map.

6.3.6. Map objects

LolTurrets

Field Type Description
turrets repeated LolTurret All turrets on the map.

LolTurret

Field Type Description
lane LolLane Lane the turret is on.
faction LolFaction Faction that owns the turret.
tier LolTurretTier Turret tier (1-4).
alive bool true if the turret is still standing.

LolInhibitors

Field Type Description
inhibitors repeated LolInhibitor All inhibitors on the map.

LolInhibitor

Field Type Description
lane LolLane Lane the inhibitor is on.
faction LolFaction Faction that owns the inhibitor.
alive bool true if the inhibitor is still standing.

LolPosition

Field Type Description
x float X coordinate on the map.
y float Y coordinate on the map.

6.3.7. LoL enums

LolFaction

Value Description
LOL_FACTION_UNSPECIFIED Default; side is not known.
LOL_FACTION_BLUE Blue side.
LOL_FACTION_RED Red side.

LolLane

Value Description
LOL_LANE_UNSPECIFIED Default; lane is not known.
LOL_LANE_TOP Top lane.
LOL_LANE_MID Mid lane.
LOL_LANE_BOT Bottom lane.

LolTurretTier

Value Description
LOL_TURRET_TIER_UNSPECIFIED Default; turret tier is not known.
LOL_TURRET_TIER_1 Tier 1 turret (outer).
LOL_TURRET_TIER_2 Tier 2 turret.
LOL_TURRET_TIER_3 Tier 3 turret.
LOL_TURRET_TIER_4 Tier 4 turret (Nexus).