Oddin.gg Market Specification
General Terms
1. Esports Definitions
- Selection: A single option that punters can bet on. There are usually two selections per market, but there can be many more.
- Title: A computer, console, or mobile game developed by a publisher with an active Esports and eSimulator ecosystem. For the purpose of this specification, this mainly includes League of Legends, DOTA 2, Counter–Strike 2, Counter–Strike 2: Duels, Valorant, eFootball (FC’26), eBasketball (NBA2K26), eCricket, and Table Tennis.
- Map: One particular game within an Esports competition.
- Match: A series of maps, where the Winner is the first team to win a specified Number of Maps (e.g., Best of 1, Best of 3, Best of 5). A Best of 2 (Bo2) match can be won by one team 2–0 or result in a 1–1 draw.
Unless stated otherwise, each market has just one winning selection.
Unless stated otherwise, results are announced by the official organiser, usually via the stream and/or website.
2. Two Core Market Types
- Continuously Open Markets: These markets are available for pre–match and live betting, meaning bets are accepted both before the map starts and while the map is being played. Bets are settled after the match is finished or after a specific in-game event occurs.
- Temporarily Open Markets: These markets are only available for pre–match betting, where bets are accepted only before the map starts or before a specific in-game event. Settlement occurs after the map is finished or after a certain in-game event happens.
Betting Markets per Esports Title
3. DOTA 2
Title-specific vocabulary
- Ancient: The primary objective of the map. The first team to destroy the opposing team’s Ancient wins the map.
- GG: A term typed into the all–chat which allows the relevant team to surrender the map.
- Dire / Radiant: The title-specific names for the opposing teams.
- Kill: A team's score, which represents the total number of times members of the opposing team were killed.
- Aegis: An item that appears after the game objective, Roshan, is killed. It can be picked up by a player.
- Tower: A team-specific game objective that can be destroyed by the opposing team.
- Barracks: A team-specific game objective that can be destroyed by the opposing team.
3.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
3.2. Match Winner 3-way
Description: Which team will win the match, or if both teams win one map each (in a Bo2) and the match is concluded as a draw.
Market type: 3-way selection
Market ID: 1
3.3. Match Winner Double Chance
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 79
3.4. Match Number of Maps Parity
Description: Whether the total Number of Maps played will be odd or even.
Market type: 2-way selection
Market ID: 101
3.5. Match / Map Winner
Description: Whether one of the teams wins the match as well as a specific map.
Market type: multi-selection
Market ID: 105
3.6. Match Winner With Handicap
Description: Which team wins the match after the handicap is applied to that particular team’s final map score. A handicap of 1.5 is used for Bo2 and Bo3 matches, a handicap of 2.5 is used for Bo5 matches, and a handicap of 3.5 is used for Bo7 matches.
Resulting: The match Winner is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 2
3.7. Match Score
Description: The final score of the match, presented as “No. of maps won by team A : No. of maps won by team B”.
Market type: multiple-way selection
Market ID: 4
3.8. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
3.9. Total Maps Over/Under
Description: Whether the total Number of Maps played in a match will be over or under a specified value. 2.5 is used for Bo3, 3.5 and 4.5 are used for Bo5, and 5.5 and 6.5 are used for Bo7.
Market type: 2-way selection
Market ID: 3
3.10. Team to Win At Least 1 Map Yes/No
Description: Whether a certain team will win at least one map in a particular match.
Market type: 2-way selection
Market ID: 37
3.11. Map Duration
Description: Whether a map's final gameplay duration will be over or under a specified value.
Resulting: A duration equal to the specified value is settled as the 'Over' selection. The duration is determined based on the final score screen from the official Steam API when the map finishes.
Market type: 2-way selection
Market ID: 27
3.12. Map Total Kills
Description: Whether the final kill count on a map (sum of kills by both teams) will be over or under a specified value.
Market type: 2-way selection
Market ID: 34
3.13. Map Total Towers
Description: Whether the total count of destroyed towers on a map (sum of towers destroyed by both teams) will be over or under a specified value.
Market type: 2-way selection
Market ID: 40
3.14. Map Kill Handicap
Description: Which team will have more kills after the handicap is applied to their final map score.
Market type: 2-way selection
Market ID: 95
3.15. Map Nth Kill
Description: The Winner is the team that makes the kill which brings the total kill count for both teams to a specified number (N).
Market type: 2-way selection
Market ID: 23
3.16. Map First To Reach
Description: Which team will be the first to reach a specified number of kills.
Market type: 2-way selection
Market ID: 38
3.17. Map First Blood
Description: Which team will score the first kill of the map.
Market type: 2-way selection
Market ID: 16
3.18. Map First Tower
Description: Which team will be the first to destroy a tower.
Market type: 2-way selection
Market ID: 19
3.19. Map First Barracks
Description: Which team will be the first to destroy a barracks.
Market type: 2-way selection
Market ID: 15
3.20. Map First Aegis
Description: The first team to pick up the Aegis.
Market type: 2-way selection
Market ID: 13
3.21. Map Total Kills Parity
Description: Whether the final total kill count on a map will be an odd or even number.
Market type: 2-way selection
Market ID: 35
3.22. Map Rampage
Description: Whether at least one player from either team scores a 'Rampage' (5 or more kills in a short period), as announced in-game.
Market type: 2-way selection
Market ID: 33
3.23. Map Ultrakill
Description: Whether at least one player from either team scores an 'Ultrakill' (4 or more kills in a short period), as announced in-game.
Market type: 2-way selection
Market ID: 31
3.24. Map Beyond Godlike
Description: Whether at least one player from either team achieves a 'Beyond Godlike' streak (10 or more kills without dying), as announced in-game.
Market type: 2-way selection
Market ID: 32
3.25. Map Megacreeps
Description: Whether all of one team's barracks are destroyed, triggering the 'Megacreeps' announcement in-game.
Market type: 2-way selection
Market ID: 26
3.26. Map Type of Activated Rune Spawned At Specific Map Time
Description: The type of rune that spawns at a specific game time and is activated (or bottled and activated later) by a player. The market is cancelled if a player destroys the rune.
Market type: 6-way selection
Market ID: 45
3.27. Map Winner / Map Duration
Description: Which team will win the map, combined with whether the map duration is over or under a specified value.
Market type: multi-selection
Market ID: 120
3.28. Map Winner / Total Kills
Description: Which team will win the map, combined with whether the total kills are over or under a specified value.
Market type: multi-selection
Market ID: 124
3.29. Map Duel of Player Kills
Description: Duel of player kills resolved by how many kills player had in a single map.
Market type: 2-way selection
Market ID: 106
3.30. Map Duel of Player Kills No Draw
Description: Duel of player kills resolved by how many kills player had in single map, in the case of draw the market is voided.
Market type: 2-way selection
Market ID: 107
3.31. Map Total Roshans
Description: Whether there will be over or under 2.5 Roshans killed in the map.
Market type: 2-way selection
Market ID: 133
3.32. Match Total Kills
Description: How many kills will there be in the match final summary.
Market type: 2-way selection
Market ID: 159
3.33. Match Kills handicap
Description: Which team will have more kills after the handicap is applied to one team's total number of kills at the end of the match.
Market type: 2-way selection
Market ID: 160
3.34. Match Team Total Kills
Description: The combined number of team eliminations by all players on a team in a single match.
Market type: 2-way selection
Market ID: 161
3.35. Map Team Total Kills
Description: The combined number of team eliminations by all players on a team in a single map.
Market type: 2-way selection
Market ID: 162
3.36. Map Player Total Kills
Description: The number of kills made by a player in a single map.
Market type: 2-way selection
Market ID: 169
3.37. Map First Tormentor
Description: Which team will be the first to destroy a tormentor.
Market type: 2-way selection
Market ID: 173
3.38. Map Hero Ability Landed On At Least Heroes
Description: How many enemy heroes a hero-specific spell hits at least X times.
Market type: 2-way selection
Market ID: 176
4. League of Legends
Title-specific vocabulary
- Nexus: The primary objective of the map. The first team to destroy the opposing team’s Nexus wins the map.
- Kill: A team's score, which represents the total number of times members of the opposing team were killed.
- Turret: A team-specific game objective that can be destroyed by the opposing team.
- Inhibitor: A team-specific game objective that can be destroyed by the opposing team.
- Dragon: A neutral monster objective that can be killed by players for buffs.
- Baron: A powerful neutral monster objective that can be killed by players for a significant buff.
- Herald: A neutral monster objective that can be killed by players.
4.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
4.2. Match Winner 3-way
Description: Which team will win the match, or if both teams win one map each (in a Bo2) and the match is concluded as a draw.
Market type: 3-way selection
Market ID: 1
4.3. Match Winner With Handicap
Description: Which team wins the match after the handicap is applied to their final map score. A handicap of 1.5 is used for Bo2 and Bo3 matches, 2.5 for Bo5 matches, and 3.5 for Bo7 matches.
Resulting: The match Winner is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 2
4.4. Match Exact score
Description: What the final score of the match will be, presented as “No. of maps won by team A : No. of maps won by team B”.
Market type: multiple-way selection
Market ID: 4
4.5. Match Winner Double Chance
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 79
4.6. Match / Map Winner
Description: The exact result based on a combination of the Match Winner and a specific Map Winner.
Market type: multi-selection
Market ID: 105
4.7. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
4.8. Total Maps Over/Under
Description: Whether the total Number of Maps played in a match will be over or under a specified value. 2.5 is used for Bo3, 3.5 and 4.5 for Bo5, and 5.5 and 6.5 for Bo7.
Market type: 2-way selection
Market ID: 3
4.9. Team To Win At Least 1 Map Yes/No
Description: Whether a certain team will win at least one map in a particular match.
Market type: 2-way selection
Market ID: 37
4.10. Map Duration
Description: Whether a map's final gameplay duration will be over or under a specified value. A duration equal to the specified value is settled as the 'Over' selection.
Market type: 2-way selection
Market ID: 27
4.11. Map Total Kills
Description: Whether the final kill count on a map (sum of kills by both teams) will be over or under a specified value.
Market type: 2-way selection
Market ID: 34
4.12. Map Total Turrets
Description: Whether the total count of destroyed turrets on a map (sum of turrets destroyed by both teams) will be over or under a specified value.
Market type: 2-way selection
Market ID: 36
4.13. Map Kill Handicap
Description: Which team will have more kills after the handicap is applied to their final map score.
Market type: 2-way selection
Market ID: 95
4.14. Map Nth Kill
Description: The winner is the team that makes the kill which brings the total kill count for both teams to a specified number (N).
Market type: 2-way selection
Market ID: 23
4.15. Map First To Reach
Description: Which team will be the first to reach a specified number of kills.
Market type: 2-way selection
Market ID: 38
4.16. Map First Blood
Description: Which team will score the first kill of the map.
Market type: 2-way selection
Market ID: 16
4.17. Map First Inhibitor
Description: Which team will be the first to destroy an inhibitor.
Market type: 2-way selection
Market ID: 18
4.18. Map First Baron
Description: Which team will kill the first Baron of the map.
Market type: 2-way selection
Market ID: 14
4.19. Map Total Kills Parity
Description: Whether the final total kill count on a map will be an odd or even number.
Market type: 2-way selection
Market ID: 35
4.20. Map QuadraKill (yes)
Description: Whether at least one player from either team scores a 'Quadra Kill' (4 or more kills in a short period), as announced in-game.
Market type: 1-way selection
Market ID: 29
4.21. Map PentaKill (yes)
Description: Whether at least one player from either team scores a 'Penta Kill' (5 or more kills in a short period), as announced in-game.
Market type: 1-way selection
Market ID: 30
4.22. Map Nth Dragon Type
Description: The type of the first or second dragon to spawn on the map.
Market type: 6-way selection
Market ID: 83
4.23. Map Dragon Soul Type
Description: The type of the third dragon to spawn on the map, which determines the Dragon Soul.
Market type: 6-way selection
Market ID: 84
4.24. Map Certain Type of Dragon Kill
Description: Whether a dragon of a certain type (e.g., Chemtech, Cloud) will be slain at least once on a map.
Market type: 2-way selection
Market ID: 69
4.25. Map Winner / Map Duration
Description: Which team will win the map, combined with whether the map duration is over or under a specified value.
Market type: multi-selection
Market ID: 120
4.26. Map Winner / Total Kills
Description: Which team will win the map, combined with whether the total kills are over or under a specified value.
Market type: multi-selection
Market ID: 124
4.27. Map Duel of Player Kills
Description: Duel of player kills resolved by how many kills a player had in a single map.
Market type: 2-way selection
Market ID: 106
4.28. Map Duel of Player Kills No Draw
Description: A duel of player kills resolved by how many kills the player had in a single map; in the case of a draw, the market is voided.
Market type: 2-way selection
Market ID: 107
4.29. Map Total Barons
Description: Whether there will be over or under 2.5 Barons killed in the map.
Market type: 2-way selection
Market ID: 134
4.30. Map Total Elemental Dragons
Description: Whether there will be over or under 4.5 Elemental Dragons killed in the map.
Market type: 2-way selection
Market ID: 135
4.31. Match Total Kills
Description: How many kills will there be in the match final summary.
Market type: 2-way selection
Market ID: 159
4.32. Match Kills handicap
Description: Which team will have more kills after the handicap is applied to one team's total number of kills at the end of the match.
Market type: 2-way selection
Market ID: 160
4.33. Match Team Total Kills
Description: The combined number of team eliminations by all players on a team in a single match.
Market type: 2-way selection
Market ID: 161
4.34. Map Team Total Kills
Description: The combined number of team eliminations by all players on a team in a single map.
Market type: 2-way selection
Market ID: 162
4.35. Map Player Total Kills
Description: The number of kills made by a player in a single map.
Market type: 2-way selection
Market ID: 169
4.36. Map First Herald
Description: Which team will kill the first Herald of the map.
Market type: 2-way selection
Market ID: 174
4.37. Map First Turret
Description: Which team will destroy the first Turret of the map.
Market type: 2-way selection
Market ID: 20
4.38. Map First Dragon
Description: Which team will kill the first Dragon of the map.
Market type: 2-way selection
Market ID: 17
5. Counter–Strike 2
Title-specific vocabulary
- T / CT (Terrorists / Counter-Terrorists): The title-specific names for the opposing teams.
- Round: A team wins rounds to win the map. A round is won when: 1) one team eliminates the other; 2) the Terrorists successfully detonate the bomb; 3) the Counter-Terrorists win because the bomb does not detonate within the time limit; or 4) the Counter-Terrorists defuse the bomb. The first team to score 13 rounds wins the map.
- Overtime: If the map score is a 12–12 draw, overtime is played, typically in a Best of 6 (Bo6) format. If another draw occurs (e.g., 15–15), further overtimes are played until a Winner is decided. Overtime rules can be tournament-specific.
- Pistol Round: The 1st and 13th rounds of a map.
5.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
5.2. Match Winner 3-way
Description: Which team will win the match, or if both teams win one map each and the match is concluded as a draw.
Market type: 3-way selection
Market ID: 1
5.3. Match Winner With Handicap
Description: Which team wins the match after the handicap is applied to their final map score. A handicap of 1.5 is used for Bo2 and Bo3 matches, 2.5 for Bo5 matches, and 3.5 for Bo7 matches.
Resulting: The match Winner is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 2
5.4. Match Exact score
Description: What the final score of the match will be, presented as “No. of maps won by team A : No. of maps won by team B”.
Market type: multiple-way selection
Market ID: 4
5.5. Match Number of Maps Parity
Description: Whether the total Number of Maps played in a match will be an odd or even number.
Market type: 2-way selection
Market ID: 101
5.6. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
5.7. Map Winner 3-way
Description: Which team will win the map, or if the map ends in a draw (e.g., 15–15 before overtime in some formats).
Market type: 3-way selection
Market ID: 6
5.8. Match Total Maps Over/Under
Description: Whether the total Number of Maps played in a match will be over or under a specified value. 2.5 is used for Bo3, 3.5 and 4.5 for Bo5, and 5.5 and 6.5 for Bo7.
Market type: 2-way selection
Market ID: 3
5.9. Team To Win At Least 1 Map Yes/No
Description: Whether a certain team will win at least one map in a particular match.
Market type: 2-way selection
Market ID: 37
5.10. Match Winner Double Chance
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 79
5.11. Match Number of Maps Parity
Description: Whether the total Number of Maps played will be odd or even.
Market type: 2-way selection
Market ID: 101
5.12. Match / Map Winner
Description: The exact result based on a combination of the Match Winner and a specific Map Winner.
Market type: multi-selection
Market ID: 105
5.13. Map Overtime Selection
Description: Whether overtime will be played on a map or not.
Market type: 2-way selection
Market ID: 28
5.14. Map Total Rounds
Description: Whether the total number of rounds played on a map will be over or under a specified value.
Market type: 2-way selection
Market ID: 24
5.15. Map Winner With Handicap
Description: Which team wins the map after the handicap is applied to their final round score.
Resulting: The map score is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 11
5.16. Map Correct Round score
Description: What the final score of the map will be, presented as “No. of Rounds won by team A : No. of Rounds won by team B”.
Market type: multiple-way selection
Market ID: 130
5.17. Map Round Winner
Description: Which team will win a specific round.
Market type: 2-way selection
Market ID: 7
5.18. Map Pistol Round Winner
Description: Which team will win the specified pistol round (the 1st or 13th).
Market type: 2-way selection
Market ID: 10
5.19. Map First to Reach Rounds
Description: Which team will be the first to win a specified number of rounds.
Market type: 2-way selection
Market ID: 12
5.20. Map First Half Winner
Description: Which team will have won more rounds after the first 12 rounds are completed.
Market type: 3-way selection
Market ID: 21
5.21. Map Second Half Winner
Description: Which team wins more rounds in the second half (from round 13 onwards, before the map is won or goes to overtime).
Market type: 3-way selection
Market ID: 22
5.22. Map Winner / Total Rounds
Description: Which team will win the map, combined with whether the total rounds played will be over or under a specified value.
Market type: multi-selection
Market ID: 119
5.23. Map Correct Pistol Round Score
Description: The exact score of pistol rounds won by each team on a map (e.g., 2–0, 1–1, 0–2).
Market type: multi-selection
Market ID: 121
5.24. Map Winner / First Pistol Round Winner
Description: The exact result based on a combination of the team winning the map and the team winning the first pistol round.
Market type: multi-selection
Market ID: 122
5.25. Map Winner / First Half Winner
Description: The exact result based on a combination of the first-half Winner and the final Map Winner.
Market type: multi-selection
Market ID: 123
5.26. Map First Half Round Handicap
Description: Which team will win the first half after the handicap is applied to their round score.
Market type: 2-way selection
Market ID: 125
5.27. Map Team Total Rounds
Description: Whether a specific team will win over or under a certain number of rounds on the map.
Market type: multi-selection
Market ID: 126
5.28. Map First Half Team Total Rounds
Description: Whether a specific team will win over or under a certain number of rounds in the first half.
Market type: multi-selection
Market ID: 127
5.29. Map Winning Margin
Description: The margin of victory for the winning team, by a specified round difference.
Market type: multi-selection
Market ID: 128
5.30. Map Correct First Half Round Score
Description: The correct round score at the end of the first half.
Market type: multi-selection
Market ID: 129
5.31. Map Side Total Rounds
Description: How many rounds the CT or T side will win in total, excluding overtime.
Market type: multi-selection
Market ID: 131
5.32. Map Duel of Player Kills
Description: A duel of player kills resolved by how many kills a player had in a single map.
Market type: 2-way selection
Market ID: 106
5.33. Map Duel of Player Kills No Draw
Description: A duel of player kills resolved by how many kills a player had in a single map; in the case of a draw, the market is voided.
Market type: 2-way selection
Market ID: 107
5.34. Match Round Handicap
Description: Which team will have more rounds won, concluded after the handicap is applied to one team's total number of rounds at the end of the match.
Market type: 2-way selection
Market ID: 136
5.35. Match Total Rounds
Description: The combined number of rounds finished in the match.
Market type: 2-way selection
Market ID: 156
5.36. Map Will There Be A Knife Kill?
Description: Whether there will be a kill caused by a player using a knife in the map.
Market type: 2-way selection
Market ID: 165
5.37 Map Will There Be A Zeus X27 Kill?
Description: Whether there will be a kill caused by a player using Zeus X27 in the map.
Market type: 2-way selection
Market ID: 166
5.38. Map Will There Be A High Explosive Grenade Kill?
Description: Whether there will be a kill caused by a player using High Explosive Grenade in the map.
Market type: 2-way selection
Market ID: 167
5.39. Map Will There Be A Molotov / Incendiary Kill?
Description: Whether there will be a kill caused by a player using a Molotov / Incendiary in the map.
Market type: 2-way selection
Market ID: 168
5.40. Map Player Total Kills
Description: The number of kills made by a player in a single map.
Market type: 2-way selection
Market ID: 169
5.41. Map Player Total Headshot Kills
Description: The number of headshot kills made by a player in a single map.
Market type: 2-way selection
Market ID: 171
5.42. Map Nth Overtime Winner
Description: Which team will win the specific Nth overtime.
Market type: 2-way selection
Market ID: 172
5.43. Map Number of Rounds Parity
Description: Whether the total number of rounds played in a map will be an odd or even number.
Market type: 2-way selection
Market ID: 25
6. Valorant
Title-specific vocabulary
- A / D (Attackers / Defenders): The title-specific names for the opposing teams.
- Round: A team wins rounds to win the map. A round is won when: 1) one team eliminates the other; 2) the Attackers successfully detonate the spike; 3) the Defenders win because the spike does not detonate within the time limit; or 4) the Defenders defuse the spike. The first team to score 13 rounds wins the map.
- Overtime: If the map score is a 12–12 draw, overtime is played, typically in a Best of 2 (Bo2) format. If another draw occurs (e.g., 13–13), further overtimes are played until a team wins by two clear rounds. Overtime rules can be tournament-specific.
- Pistol Round: The 1st and 13th rounds of a map.
6.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
6.2. Match Winner 3-way
Description: Which team will win the match, or if both teams win one map each and the match is concluded as a draw.
Market type: 3-way selection
Market ID: 1
6.3. Match Winner With Handicap
Description: Which team wins the match after the handicap is applied to their final map score. A handicap of 1.5 is used for Bo2 and Bo3 matches and 2.5 for Bo5 matches.
Resulting: The match Winner is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 2
6.4. Match Exact score
Description: What the final score of the match will be, presented as “No. of maps won by team A : No. of maps won by team B”.
Market type: multiple-way selection
Market ID: 4
6.5. Match Winner Double Chance
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 79
6.6. Match / Map Winner
Description: The exact result based on a combination of the Match Winner and a specific Map Winner.
Market type: multi-selection
Market ID: 105
6.7. Match Number of Maps Parity
Description: Whether the total Number of Maps played in a match will be an odd or even number.
Market type: 2-way selection
Market ID: 101
6.8. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
6.9. Total Maps Over/Under
Description: Whether the total Number of Maps played in a match will be over or under a specified value. 2.5 is used for Bo3, 3.5 and 4.5 for Bo5, and 5.5 and 6.5 for Bo7.
Market type: 2-way selection
Market ID: 3
6.10. Team To Win At Least 1 Map Yes/No
Description: Whether a certain team will win at least one map in a particular match.
Market type: 2-way selection
Market ID: 37
6.11. Map Overtime Selection
Description: Whether overtime will be played on a map or not.
Market type: 2-way selection
Market ID: 28
6.12. Map Total Rounds
Description: Whether the total number of rounds played on a map will be over or under a specified value.
Market type: 2-way selection
Market ID: 24
6.13. Map Winner With Handicap
Description: Which team wins the map after the handicap is applied to their final round score.
Resulting: The map score is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 11
6.14. Map Round Winner
Description: Which team will win a specific round.
Market type: 2-way selection
Market ID: 7
6.15. Map Pistol Round Winner
Description: Which team will win the specified pistol round (1st or 13th).
Market type: 2-way selection
Market ID: 10
6.16. Map First to Reach Rounds
Description: Which team will be the first to win a specified number of rounds.
Market type: 2-way selection
Market ID: 12
6.17. Map First Half Winner
Description: Which team will have won more rounds after the first 12 rounds are completed.
Market type: 3-way selection
Market ID: 21
6.18. Map Second Half Winner
Description: Which team wins more rounds in the second half (from round 13 onwards, before the map is won or goes to overtime).
Market type: 3-way selection
Market ID: 22
6.19. Map Winner / Total Rounds
Description: Which team will win the map, combined with whether the total rounds played will be over or under a specified value.
Market type: multi-selection
Market ID: 119
6.20. Map Correct Pistol Round Score
Description: The exact score of pistol rounds won by each team withon a map (e.g., 2–0, 1–1, 0–2).
Market type: multi-selection
Market ID: 121
6.21. Map Winner / First Pistol Round Winner
Description: The exact result based on a combination of the team winning the map and the team winning the first pistol round.
Market type: multi-selection
Market ID: 122
6.22. Map Winner / First Half Winner
Description: The exact result based on a combination of the first-half winner and the final map winner.
Market type: multi-selection
Market ID: 123
6.23. Map First Half Round Handicap
Description: Which team will win the first half after the handicap is applied to their round score.
Market type: 2-way selection
Market ID: 125
6.24. Map Team Total Rounds
Description: Whether a specific team will win over or under a certain number of rounds on the map.
Market type: multi-selection
Market ID: 126
6.25. Map First Half Team Total Rounds
Description: Whether a specific team will win over or under a certain number of rounds in the first half.
Market type: multi-selection
Market ID: 127
6.26. Map Winning Margin
Description: The margin of victory for the winning team, by a specified round difference.
Market type: multi-selection
Market ID: 128
6.27. Map Correct First Half Round Score
Description: The correct round score at the end of the first half.
Market type: multi-selection
Market ID: 129
6.28. Map Duel of Player Kills
Description: A duel of player kills resolved by how many kills a player had in a single map.
Market type: 2-way selection
Market ID: 106
6.29. Map Duel of Player Kills No Draw
Description: A duel of player kills resolved by how many kills a player had in a single map; in the case of a draw the market is voided.
Market type: 2-way selection
Market ID: 107
6.30. Match Round Handicap
Description: Which team will have more rounds won, concluded after the handicap is applied to one team's total number of rounds at the end of the match.
Market type: 2-way selection
Market ID: 136
6.31. Match Total Rounds
Description: The combined number of rounds finished in the match.
Market type: 2-way selection
Market ID: 156
6.32. Map Player Total Kills
Description: The number of kills made by a player in a single map.
Market type: 2-way selection
Market ID: 169
6.33. Map Nth Overtime Winner
Description: Which team will win the specific Nth overtime.
Market type: 2-way selection
Market ID: 172
6.34. Map Number of Rounds parity
Description: Whether the total Number of rounds played in a map will be an odd or even number.
Market type: 2-way selection
Market ID: 25
6.35. Map Correct Round score
Description: What the final score of the map will be, presented as “No. of Rounds won by team A : No. of Rounds won by team B”.
Market type: multiple-way selection
Market ID: 130
6.36. Map Side Total Rounds
Description: How many rounds the CT or T side will win in total, excluding overtime.
Market type: multi-selection
Market ID: 131
7. Counter–Strike 2 Duels
Title-specific vocabulary
- T / CT (Terrorists / Counter-Terrorists): The title-specific names for the opposing teams.
- Round: A team wins rounds to win the map. A round is won when one team eliminates the other. The first team to score 13 rounds wins the map.
- Overtime: If the map score is a 12–12 draw, overtime is played. Overtime rules can be tournament-specific.
7.1. Match Winner 2-way/3-way
Description: Which team will win the match.
Market type: 2-way/3-way selection
Market ID: 1
7.2. Map Overtime Selection
Description: Whether overtime will be played on a map or not.
Market type: 2-way selection
Market ID: 28
7.3. Map Total Rounds
Description: Whether the total number of rounds played on a map will be over or under a specified value.
Market type: 2-way selection
Market ID: 24
7.4. Map Winner With Handicap
Description: Which team wins the map after the handicap is applied to their final round score.
Resulting: The map score is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 11
7.5. Map Round Winner
Description: Which team will win a specific round (Round X).
Market type: 2-way selection
Market ID: 7
7.6. Map First to Reach Rounds
Description: Which team will be the first to win a specified number of rounds.
Market type: 2-way selection
Market ID: 12
7.7. Map First Half Winner
Description: Which team will have won more rounds after the first 12 rounds are completed.
Market type: 3-way selection
Market ID: 21
7.8. Map Second Half Winner
Description: Which team wins more rounds in the second half before the map is won or ends in a draw.
Market type: 3-way selection
Market ID: 22
7.9. Map Correct Round score
Description: What the final score of the map will be, presented as “No. of Rounds won by team A : No. of Rounds won by team B”.
Market type: multiple-way selection
Market ID: 130
7.10. Map Winner / Total Rounds
Description: Which team will win the map, combined with whether the total rounds played will be over or under a specified value.
Market type: multi-selection
Market ID: 119
7.11. Map First Half Round Handicap
Description: Which team will win the first half after the handicap is applied to their round score.
Market type: 2-way selection
Market ID: 125
7.12. Map Team Total Rounds
Description: Whether a specific team will win over or under a certain number of rounds on the map.
Market type: multi-selection
Market ID: 126
7.13. Map First Half Team Total Rounds
Description: Whether a specific team will win over or under a certain number of rounds in the first half.
Market type: multi-selection
Market ID: 127
7.14. Map Winning Margin
Description: The margin of victory for the winning team, by a specified round difference.
Market type: multi-selection
Market ID: 128
7.15. Map Correct First Half Round Score
Description: The correct round score at the end of the first half.
Market type: multi-selection
Market ID: 129
7.16. Map Total Rounds Parity
Description: Whether the total number of rounds played on a map will be an odd or even number.
Market type: 2-way selection
Market ID: 130
8. Dota 2 Duels
8.1. Match Winner
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
8.2. Match Number of Maps
Description: Threshold of Number of Maps played in the series.
Market type: 2-way selection
Market ID: 3
8.3. Match Winner With Handicap
Description: Which team wins the match after the handicap is applied to their final map score.
Resulting: The match Winner is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 2
8.4. Match Correct Score
Description: What the final score of the match will be, presented as “No. of maps won by team A : No. of maps won by team B”.
Market type: multiple-way selection
Market ID: 4
8.5. Team To Win At Least 1 Map Yes/No
Description: Whether a certain player will win at least one map in a particular match.
Market type: 2-way selection
Market ID: 37
8.7. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
8.8. Map First Blood
Description: Which player will score the first kill of the map.
Market type: 2-way selection
Market ID: 16
8.9. Map Nth kill
Description: The winner is the player that makes the kill which brings the total kill count for both teams to a specified number (N).
Market type: 2-way selection
Market ID: 23
8.10. Map Total Kills
Description: Whether the final kill count on a map (sum of kills by both players) will be over or under a specified value.
Market type: 2-way selection
Market ID: 34
8.11. Map Total Kills Parity
Description: Whether the final total kill count on a map will be an odd or even number.
Market type: 2-way selection
Market ID: 35
8.12. Map First to Reach Kills
Description: Which player will be the first to reach a specified number of kills.
Market type: 2-way selection
Market ID: 38
8.13. Map Total Towers
Description: Whether the total count of destroyed towers on a map (sum of towers destroyed by both players) will be over or under a specified value.
Market type: 2-way selection
Market ID: 40
8.14. Map Kills Handicap
Description: Which player will have more kills after the handicap is applied to their final map score.
Market type: 2-way selection
Market ID: 95
8.15. Map Duration
Description: Whether a map's final gameplay duration will be over or under a specified value.
Market type: 2-way selection
Market ID: 27
8.16. Match / Map Winner
Description: The exact result based on a combination of the Match Winner and a specific Map Winner.
Market type: multiple-way selection
Market ID: 105
9. eFootball
Title-specific vocabulary
- Goal: A goal is scored when the whole of the ball passes over the goal line.
- Draw: Occurs when the number of goals scored by each team is identical.
- First Period: The first 45 minutes of in-game time plus any additional time in the first period.
9.1. Match Winner 3-way
Description: The team (Home/Away) that scores the most goals wins the match. If both teams score the same number of goals, the match is a draw.
Market type: 3-way selection
Market ID: 1
9.2. Match First Half Winner 3-way
Description: The team (Home/Away) that scores the most goals in the first period wins the first period. If both teams score the same number of goals, the first period is a draw.
Market type: 3-way selection
Market ID: 76
9.3. Match Winner No Draw 2-way
Description: The team (Home/Away) that scores the most goals wins the match. If both teams score the same number of goals (draw), the market is void.
Market type: 2-way selection
Market ID:
9.4. Match Total Goals
Description: Whether the total number of goals scored in a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 71
9.5. Match First Half Total Goals
Description: Whether the total number of goals scored in the first period of a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 77
9.6. Match Total Goals Parity
Description: Whether the total number of goals scored in a match will be an odd or even number.
Market type: 2-way selection
Market ID: 72
9.7. Match First Half Total Goals Parity
Description: Whether the total number of goals scored in the first period of a match will be an odd or even number.
Market type: 2-way selection
Market ID: 78
9.8. Match Winner Double Chance
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 79
9.9. Match First Half Winner Double Chance
Description: A first-half Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 80
9.10. Match Goal Handicap
Description: Which team wins the match after the handicap is applied to their final goal score.
Market type: 2-way selection
Market ID: 66
9.11. Match First Half Goal Handicap
Description: Which team wins the first half after the handicap is applied to their goal score for that period.
Market type: 2-way selection
Market ID: 88
9.12. Match Asian Goal Handicap (home_score:away_score)
Description: Which team wins the match after the handicap is applied to their final goal score, relative to the score at the time of bet placement.
Market type: 2-way selection
Market ID: 96
9.13. Match First Half Asian Goal Handicap (home_score:away_score)
Description: Which team wins the first half after the handicap is applied to their final goal score, relative to the score at the time of bet placement.
Market type: 2-way selection
Market ID: 132
9.14. Match Nth Goal
Description: Whether a particular goal is scored by home, away, or not scored at all.
Market type: 3-way selection
Market ID: 75
9.15. Match Team Total Goals (home team over/under, away team over/under)
Description: Whether the total number of goals scored in a match by home or away will be over or under a specified value.
Market type: 2-way selection each team
Market ID: 85
9.16. Match First Half Team Total Goals (home team over/under, away team over/under)
Description: Whether the total number of goals scored by home or away in the first period of the match will be over or under a specified value.
Market type: 2-way selection each team
Market ID: 77
9.17. Match Both Teams To Score
Description: Whether each team scores at least one goal.
Market type: 2-way selection
Market ID: 81
9.18. Match First Half Both Teams To Score
Description: Whether each team scores at least one goal in the first period of the match.
Market type: 2-way selection
Market ID: 82
10. eFootball bots
Title-specific vocabulary
- Goal: A goal is scored when the whole of the ball passes over the goal line.
- Draw: Occurs when the number of goals scored by each team is identical.
- First Period: The first 45 minutes of in-game time plus any additional time in the first period.
10.1. Match Winner 3-way
Description: The team (Home/Away) that scores the most goals wins the match. If both teams score the same number of goals, the match is a draw.
Market type: 3-way selection
Market ID: 1
10.2. Match First Half Winner 3-way
Description: The team (Home/Away) that scores the most goals in the first period wins the first period. If both teams score the same number of goals, the first period is a draw.
Market type: 3-way selection
Market ID: 76
10.3. Match Total Goals
Description: Whether the total number of goals scored in a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 71
10.4. Match First Half Total Goals
Description: Whether the total number of goals scored in the first period of a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 77
10.5. Match Winner Double Chance
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 79
10.6. Match First Half Winner Double Chance
Description: A first-half Winner market that combines two possible outcomes into one bet (home/draw, away/draw, home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 80
10.7. Match Goal Handicap
Description: Which team wins the match after the handicap is applied to their final goal score.
Market type: 2-way selection
Market ID: 66
10.8. Match First Half Goal Handicap
Description: Which team wins the first half after the handicap is applied to their goal score for that period.
Market type: 2-way selection
Market ID: 88
10.9. Match Asian Goal Handicap (home_score:away_score)
Description: Which team wins the match after the handicap is applied to their final goal score, relative to the score at the time of bet placement.
Market type: 2-way selection
Market ID: 96
10.10. Match First Half Asian Goal Handicap (home_score:away_score)
Description: Which team wins the first half after the handicap is applied to their final goal score, relative to the score at the time of bet placement.
Market type: 2-way selection
Market ID: 132
10.11. Match Winner / Total Goals
Description: Which team wins the match combined with whether the total number of goals scored in the match will be over or under a specified value.
Market type: 2-way selection
Market ID: 146
10.12. Match Winner / Both Teams To Score
Description: Which team wins the match combined with whether both teams score at least one goal in the match.
Market type: 2-way selection
Market ID: 147
10.13. Match First Half Winner / First Half Both Teams To Score
Description: Which team wins the first half of a match combined with whether both teams score at least one goal in the first half of a match.
Market type: 2-way selection
Market ID: 148
10.14. Match First Half Winner / First Half Total Goals
Description: Which team wins the first half of a match combined with whether the total number of goals scored in the first half of a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 149
10.15. Match Total Goals / Total Goals Parity
Description: Whether the total number of goals scored in the match will be over or under a specified value combined with whether the total sum of goals scored in the match will be an even or odd number.
Market type: 2-way selection
Market ID: 150
10.16. Match Total Goals / Both Teams To Score
Description: Whether the total number of goals scored in the match will be over or under a specified value combined with whether both teams score at least one goal in the match.
Market type: 2-way selection
Market ID: 151
10.17. Match Winner Double Chance / Both Teams To Score
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away), combined with whether both teams score at least one goal in the match.
Market type: 2-way selection
Market ID: 152
10.18. Match First Half Winner Double Chance / First Half Both Teams To Score
Description: A match first-half Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away), combined with whether both teams score at least one goal in the first half of a match.
Market type: 2-way selection
Market ID: 153
10.19. Match Winner Double Chance / Match Total Goals
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away), combined with whether the total number of goals scored in the match will be over or under a specified value.
Market type: 2-way selection
Market ID: 154
10.20. Match First Half Winner Double Chance / First Half Total Goals
Description: A match first-half Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away), combined with whether the total number of goals scored in the first half of a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 155
10.21. Match Exact Goals
Description: A bet on the sum of how many goals exactly will be scored during the match.
Market type: Multiple-way selection
Market ID: 157
10.22. Match Team Exact Goals
Description: A bet on the sum of how many goals exactly will be scored by one team (home or away) during the match.
Market type: Multiple-way selection
Market ID: 158
10.23. Match First Half Correct Goal Score
Description: A bet on the exact score at the end of the first half of a match (i.e., 2:1).
Market type: Multiple-way selection
Market ID: 163
10.24. Match Correct Goal Score
Description: A bet on the exact score at the end of a match (i.e., 2:1).
Market type: Multiple-way selection
Market ID: 164
10.25. Match Both Teams To Score
Description: Whether each team scores at least one goal.
Market type: 2-way selection
Market ID: 81
10.26. Match Team Total Goals (home team over/under, away team over/under)
Description: Whether the total number of goals scored in a match by the home or away team will be over or under a specified value.
Market type: 2-way selection each team
Market ID: 85
10.27. Match First Half Team Total Goals (home team over/under, away team over/under)
Description: Whether the total number of goals scored by home or away in the first period of the match will be over or under a specified value.
Market type: 2-way selection each team
Market ID: 86
10.28. Match Winner No Draw 2-way
Description: The team (Home/Away) that scores the most goals wins the match. If both teams score the same number of goals (draw), the market is void.
Market type: 2-way selection
Market ID: 87
11. eBasketball
Title-specific vocabulary
- Basket: A basket is scored when the whole of the ball passes through the basket from above.
- 3-point basket: A basket made from beyond the 3–point line.
- 2-point basket: A basket made from inside the 3–point line.
- 1-point basket: A point scored from a free throw.
- Free throws: Uncontested shots awarded after a foul.
- Draw: Occurs when the number of points scored by each team is identical at the end of regulation time.
- Quarter: A period of play, typically 5 minutes of in-game time.
- Fouled out: If player reach 6 personal fouls, he will be benched and needs to be replaced by another player
- Coach’s Challenge: Allows a head coach to request a review of a limited number of calls, but only for specific infractions: a called personal foul on their team, a called out-of-bounds violation, or a called goaltending or basket interference.
- Technical fouls: A technical foul (often called a "T") is a penalty given for unsportsmanlike behaviour or rule violations that don’t involve physical contact during live play. It can be called on players, coaches, or even the bench. This can be awarded with a possession swap or free throw.
11.1. Match Winner 2-way
Description: Which team will win the match, including overtime if played.
Market type: 2-way selection
Market ID: 1
11.2. Match First Half No Draw
Description: The team (Home/Away) that scores the most points in the first half wins. If the scores are level at half-time, the market is void.
Market type: 2-way selection
Market ID: 102
11.3. Second Half No Draw
Description: The team (Home/Away) that scores the most points in the second half wins. If both teams score the same number of points in the second half, the market is void.
Market type: 2-way selection
Market ID: 103
Currently not active
11.4. Match Quarter Winner No Draw
Description: The team (Home/Away) that scores the most points in a specific quarter wins. If the scores are level for that quarter, the market is void.
Market type: 2-way selection
Market ID: 104
11.5. Match Total Points
Description: Whether the total number of points scored in a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 89
11.6. Match Total Points Parity
Description: Whether the total number of points scored in a match will be an odd or even number.
Market type: 2-way selection
Market ID: 109
11.7. Match Team Total Points
Description: Whether the total number of points scored in a match will be over or under a specified value to a certain team (Home/Away).
Market type: 2-way selection
Market ID: 90
11.8. Match Point Handicap
Description: Which team wins the match after the handicap is applied to their final goal score.
Market type: 2-way selection
Market ID: 91
11.9. Match Quarter Point Handicap
Description: Which team wins the specific quarter after the handicap is applied to their final goal score.
Market type: 2-way selection
Market ID: 92
11.10. Match Quarter Total Points
Description: Whether the total number of points scored in a specific quarter will be over or under a specified value.
Market type: 2-way selection
Market ID: 93
11.11. Match Quarter Team Total Points
Description: Whether the total number of points scored by one team (home or away) in a specific quarter will be over or under a specified value.
Market type: 2-way selection
Market ID: 94
12. eBasketball bots
Title-specific vocabulary
- Basket: A basket is scored when the whole of the ball passes through the basket from above.
- 3–point basket: A basket made from beyond the 3–point line.
- 2–point basket: A basket made from inside the 3–point line.
- 1-point basket: A point scored from a free throw.
- Free throws: Uncontested shots awarded after a foul.
- Draw: Occurs when the number of points scored by each team is identical at the end of regulation time.
- Quarter: A period of play, typically 5 minutes of in-game time.
12.1. Match Winner 2-way
Description: Which team will win the match, including overtime if played.
Market type: 2-way selection
Market ID: 1
12.2. Match Winner No Draw
Description: The team (Home/Away) that scores the most points wins the match. If the scores are level at the end of regulation time, the market is void.
Market type: 2-way selection
Market ID: 87
12.3. Match Total Points
Description: Whether the total number of points scored in a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 89
12.4. Match Team Total Points
Description: Whether the total number of points scored in a match will be over or under a specified value to a certain team (Home/Away).
Market type: 2-way selection
Market ID: 90
12.5. Match Point Handicap
Description: Which team wins the match after the handicap is applied to their final goal score.
Market type: 2-way selection
Market ID: 91
12.6. Match Quarter Point Handicap
Description: Which team wins the specific quarter after the handicap is applied to their final goal score.
Market type: 2-way selection
Market ID: 92
12.7. Match Quarter Total Points
Description: Whether the total number of points scored in a specific quarter will be over or under a specified value.
Market type: 2-way selection
Market ID: 93
12.8. Match Quarter Team Total Points
Description: Whether the total number of points scored by one team (home or away) in a specific quarter will be over or under a specified value.
Market type: 2-way selection
Market ID: 94
13. eCricket
Title-specific vocabulary
- Run: The basic unit of scoring. The team with the most runs wins the match.
- Over: A sequence of six balls bowled by one bowler.
- Wicket/Out: The dismissal of a batter.
- Innings: A team's turn to bat.
- Coin toss: The flip of a coin to determine which captain chooses whether to bat or bowl first.
13.1. Match Winner No Draw
Description: The team (Home/Away) that scores the most runs wins the match. If both teams score the same number of runs, the market is void.
Market type: 2-way selection
Market ID: 87
13.2. Match Total Runs
Description: Whether the total number of runs scored in a match by both teams will be over or under a specified value.
Market type: 2-way selection
Market ID: 99
13.3. Match Toss Winner
Description: Which team will win the coin toss at the beginning of the match.
Market type: 2-way selection
Market ID: 100
13.4. Match First Innings Total Runs
Description: Whether the total number of runs scored in a first innings by a player who is batting first will be over or under a specified value.
Market type: 2-way selection
Market ID: 138
14. King of Glory / Honor of Kings
14.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
14.2. Match Winner 3-way
Description: Which team will win the match, or if both teams win one map each and the match is concluded as a draw.
Market type: 3-way selection
Market ID: 1
14.3. Total Maps Over/Under
Description: Whether the total Number of Maps played in a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 3
14.4. Match Winner With Handicap
Description: Which team wins the match after the handicap is applied to their final map score.
Resulting: The match Winner is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 2
14.5. Match Exact Score
Description: What the final score of the match will be, presented as “No. of maps won by team A : No. of maps won by team B”.
Market type: multiple-way selection
Market ID: 4
14.6. Team To Win At Least 1 Map Yes/No
Description: Whether a certain team will win at least one map in a particular match.
Market type: 2-way selection
Market ID: 37
14.7. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
14.8. Match / Map Winner
Description: Whether one of the teams wins the match as well as a specific map.
Market type: multi-selection
Market ID: 105
14.9. Match Winner Double Chance
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 79
14.10. Map Total Kills
Description: Whether the final kill count on a map will be over or under a specified value.
Market type: 2-way selection
Market ID: 34
14.11. Map Duration
Description: Whether a map's final gameplay duration will be over or under a specified value.
Resulting: A duration equal to the specified value is settled as the "Over" selection.
Market type: 2-way selection
Market ID: 27
14.12. Map Kill Handicap
Description: Which team will have more kills after the handicap is applied to their final map score.
Market type: 2-way selection
Market ID: 95
15. Mobile Legends: Bang Bang
15.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
15.2. Match Winner 3-way
Description: Which team will win the match, or if both teams win one map each and the match is concluded as a draw.
Market type: 3-way selection
Market ID: 1
15.3. Total Maps Over/Under
Description: Whether the total Number of Maps played in a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 3
15.4. Match Winner With Handicap
Description: Which team wins the match after the handicap is applied to their final map score.
Resulting: The match Winner is announced by the official organiser. The handicap is deducted from the score of the specified team to evaluate the result.
Market type: 2-way selection
Market ID: 2
15.5. Match Exact Score
Description: What the final score of the match will be, presented as “No. of maps won by team A : No. of maps won by team B”.
Market type: multiple-way selection
Market ID: 4
15.6. Team To Win At Least 1 Map Yes/No
Description: Whether a certain team will win at least one map in a particular match.
Market type: 2-way selection
Market ID: 37
15.7. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
15.8. Match Winner Double Chance
Description: A match Winner market that combines two possible outcomes into one bet (home/draw, away/draw, or home/away).
Market type: 3-way selection, 2 winning selections
Market ID: 79
15.9. Map Total Kills
Description: Whether the final kill count on a map will be over or under a specified value.
Market type: 2-way selection
Market ID: 34
15.10. Map Duration
Description: Whether a map's final gameplay duration will be over or under a specified value.
Resulting: A duration equal to the specified value is settled as the 'Over' selection.
Market type: 2-way selection
Market ID: 27
15.11. Map Kill Handicap
Description: Which team will have more kills after the handicap is applied to their final map score.
Market type: 2-way selection
Market ID: 95
16. Arena of Valor
16.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
16.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
17. Call of Duty
17.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
17.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
18. Deadlock
18.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
18.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
19. Escape from Tarkov: Arena
19.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
20. Rainbow 6
20.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
20.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
21. Warcraft 3
21.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
22. Wild Rift
22.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
22.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
23. Age of Empires
23.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
24. Chess
24.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
25. Crossfire
25.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
25.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
26. Geo Guessr
26.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
27. HALO
27.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
28. Marvel Rivals
28.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
29. Overwatch
29.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
29.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
30. Rocket League
30.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
30.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
31. Starcraft 1 / Starcraft 2
31.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
32. Street Fighter
32.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
33. Tekken
33.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
34. World of Tanks
34.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
34.2. Map Winner 2-way
Description: Which team will win the map.
Market type: 2-way selection
Market ID: 6
35. World of Warcraft
35.1. Match Winner 2-way
Description: Which team will win the match.
Market type: 2-way selection
Market ID: 1
36. Free Fire
36.1. Round Winner
Description: Which team will win (achieve a "chicken dinner") the selected round.
Market type: Multiple-way selection
Market ID: 170
37. Fortnite
37.1. Round Winner
Description: Which team will win (achieve a "chicken dinner") the selected round.
Market type: Multiple-way selection
Market ID: 170
38. PUBG / PUBG Mobile
38.1. Round Winner
Description: Which team will win (achieve a "chicken dinner") the selected round.
Market type: Multiple-way selection
Market ID: 170
39. Outrights
39.1. Tournament Winner
Description: Which team will win the tournament.
Market type: 2-way selection
Market ID: 108
39.2. Pick'em Swiss Stage
Description: Which teams will finish the Swiss stage of the tournament with the specified placement outcome, such as a flawless 3–0 record, a winless 0–3 record, qualification from the stage, or elimination from the stage.
Market type: multiple-way selection, multiple winning selections
Market ID: 190
39.3. Region of Tournament Winner
Description: Which region the winner of the tournament will represent.
Market type: multiple-way selection
Market ID: 191
39.4. Best Placed Out of Region
Description: Which team out of the specified region will finish higher in the tournament.
Market type: multiple-way selection
Market ID: 192
39.5. To Reach The Final
Description: Whether the selected team will reach the Grand Final of the designated tournament.
Market type: multiple-way selection, 2 winning selections
Market ID: 193
40. eTouchdown
Title-specific vocabulary
- Touchdown: A play resulting in an offensive player taking the ball to the end zone, scoring 6 points.
- Extra point: A kick of the ball through the uprights after a touchdown, scoring one additional point.
- 2–point conversion: A play resulting in an offensive player taking the ball to the end zone after a touchdown, scoring 2 additional points.
- Field goal: A kick of the ball through the uprights, scoring 3 points.
- Punt: A kick of the ball to the opponent, ceding possession.
- Drive: A set of plays by one team, resulting in either scoring or losing the ball.
- Down: One play.
- Interception: Pass play caught by the defensive team, resulting in a change of possession.
40.1. Match Winner
Description: Which team will win the match, including overtime if played.
Market type: 2-way selection
Market ID: 1
40.2. Match Total Points
Description: Whether the total number of points scored in a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 89
40.3. Match Team Total Points
Description: Whether the total number of points scored in a match will be over or under a specified value for a certain team (Home/Away).
Market type: 2-way selection
Market ID: 90
40.4. Match Point Handicap
Description: Which team wins the match after the handicap is applied to their final point score.
Market type: 2-way selection
Market ID: 91
41. Table Tennis (TTStar)
Title-specific vocabulary
- Game: A unit of play in table tennis in which a player wins by reaching the required number of points first.
- Point: A point is awarded when a player wins a rally by making a successful shot or when the opponent makes an error.
- Rally: An exchange of shots, resulting in a point awarded to one of the players.
- Serve: A serve is the shot that starts a rally by hitting the ball over the net according to the rules.
- Time-out: A time-out is a short break that a player can request during a match for tactical purposes.
- Referee: A referee is the official responsible for supervising the match and ensuring the rules are followed.
- Yellow Card: A yellow card is a warning given to a player for unsportsmanlike behaviour or rule violations.
- Red Card: Two yellow cards result in a red card, leading to a subsequent forfeit of the match.
41.1. Match Winner
Description: Which player will win the match, including overtime if played.
Market type: 2-way selection
Market ID: 1
41.2. Match Total Games
Description: Whether the total number of games in a match will be over or under a specified value.
Market type: 2-way selection
Market ID: 110
41.3. Match Game Handicap Home/Away
Description: Which player wins the match after the handicap is applied to that particular player’s final game score.
Market type: 2-way selection
Market ID: 111
41.4. Match Game Correct Score
Description: A bet on the exact game score at the end of a match (i.e., 2:1).
Market type: multiple-way selection
Market ID: 112
41.5. Game Winner
Description: Which player will win the game, including overtime if played.
Market type: 2-way selection
Market ID: 113
41.6. Game Total Points
Description: Whether the total number of points in a game will be over or under a specified value.
Market type: 2-way selection
Market ID: 114
41.7. Game Point Handicap
Description: Which player wins the game after the handicap is applied to that particular player’s final point score.
Market type: 2-way selection
Market ID: 115
41.8. Game Nth Point
Description: Which player wins the point.
Market type: 2-way selection
Market ID: 116
41.9. Game Points First To Reach
Description: Which player reaches the set amount of points in a game first.
Market type: 2-way selection
Market ID: 117
41.10. Game Total Points Parity
Description: Whether the total number of points in a game will be an odd or even number.
Market type: 2-way selection
Market ID: 118